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Old Oct 09, 2006, 07:32 PM // 19:32   #1
Ascalonian Squire
 
Join Date: Sep 2006
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Default need help/advice

wondering what to put on a team with a defensive rit lord and a basic mo/me - a friend suggested a crip ranger and a degen mesmer, but i'm not so sure about that.

thanks for the help!
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Old Oct 09, 2006, 07:42 PM // 19:42   #2
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Location: Canada
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cripsht ranger sounds ok.. but youd be dumb to run a build with no melee chars.. all your softies would get stomped
Id put a cripshot ranger and a kd war/bunny thumper or somthin
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Old Oct 09, 2006, 10:02 PM // 22:02   #3
Zui
Desert Nomad
 
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Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Post the entire team build, with all 32 skills and attributes.
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Old Oct 09, 2006, 11:32 PM // 23:32   #4
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Guild: WtF
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I'd probably go with 1 degen/pressure type build and some direct damage (hammer or sin or something), or two direct damage dealers.

I'd try something like a hex heavy Me/N with dual failures and degens and a hammer warrior with kd chain.

Or a trapper and W/N with heavy conditions and plague touch.

Or a starburst (as much as I hate them) and a sin.

Those are a few things I'd recommend thinking about. You need to think about where you want the pressure coming from. I'd skip on the cripshot ranger in TA but thats just me.
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Old Oct 10, 2006, 02:06 PM // 14:06   #5
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Yes plz post the whole build and we'll mod it from there for ya.
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Old Oct 31, 2006, 04:16 PM // 16:16   #6
Ascalonian Squire
 
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wow, everything's changed now... especially for small builds.

we went in a couple weeks ago with a balanced rit, a w/n using verilance and mass conditions, a mo/me, and a sin and tore up almost everybody. the toucher teams dropped us all (though some of them had trouble doing it) and we ran into a guild/team with the tag (RUN)... they were all mo/me... we killed em.

other than the touchers, the only trouble we had was when we ran into a team with an AWSOME shut-down mesmer... he had me and the monk completely tied up with NO energy whatsoever.

so, besides touchers (and we'll be adapting our team with the new options for anti-touch) and the very impressive mesmer (any advice on how to get rid of a masemer WITHOUT having a mesmer on your team?) we did very well... can't get my peeps to get back to me with their skill lists, so...

my rit was, if i remember correctly, a rit/w at the time - i've changed it twice since then... i think i had

pain
displacement
shadowsong
*the one that blinds*
ritual lord
boon of creation
res signant
_________

in the blank, i traded out painful bond, defensive stance, draw spirit, and a few others.

i basically ran with 13 spawining and 13 communing leaving the rest for my alternate skill.

naturally, we set the spirits down and waited for the other team to come to us. i was almost always the first target. all together, we quit after 3 losses total - we left the TA's with 3 consecutive, 5 consecutive, and 8 consecutive. not bad for a "first-time" team.

AAAANNNYYYWWWAAYYY - i'm babbling.

long story short, the build doesn't matter anymore, because we are going to change it up after playing with the new skills and D and P - i'll get back with ya when we get more into it...
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